Knight Miners
Enter the Realm
Pick your players, watch them score on Sunday, and grab free rewards every day. Tap a place to go there.
Gather. Trade. Rule.
The Village
Open your first treasure chest
Open a chest with dGems or the displayed DGEN equivalent for Forge Gems, ready-for-Arena positions and 25-dGem common bundles. You could also uncover a relic or rare DGEN treasure.
New here? 30-second field guide
Gather gems when the Mine is open. Watch for surprise veins and collectible finds.
Use your gems to forge football positions. Your unused positions live in the Vault.
Build a lineup, review the current entry requirements, and submit before lock. Then follow the football.
dGems carry forward. Automatic weekly balance resets are disabled; explicit admin beta resets remain separate.
Your daily mine is loading
Checking the mine for an open vein…
Keep mining after you enter. Ordinary surprise payouts have a 50% chance to become an unowned Common position instead of dGems while a weekly catalog is open. Rare-tier finds keep their rarity chances and favor a position over a flexible Forge Gem; a position hit never adds ordinary dGems. Every strike still advances the ladder.
The latest successful miners will appear here.
Your mined gems
Gem inventory
Knight Rescue
Build a crew of up to five Knights a week and station each one at the Mine, the Arena or the Rescue Camp. Class plus post decides its boost. Knights stay in your wallet. Rescue attempts can pull a random unguarded Knight home to its owner; the rescuer earns a Golden Ticket. Missions reset Monday at midnight Eastern.
Loading this week’s Knight mission…
⚔ Rival crews on the mission
Open this section to load current missions.
The Realm
Leaderboards
Skill tables first, then the current DGEN and dGem standings.
Your journey
Knight Rank
Every seam, strike, forge and lineup moves you up. Daily quests refresh with the 8 AM ET seam.
The Forge
Shape the exact position you need.
Positions do not reset weekly. Forge one and it stays in your Vault until you roster it in an Arena lineup.
Our projection partner
OddsBuilder
Checking catalogChecking the current slate’s applied projection status…
NFL week slate
Sunday matchup board
Team totals add saved OddsBuilder QB, RB1, RB2, WR1, WR2, TE1 and D/ST estimates. Green marks the highest projected total and red the lowest; the number and rank appear on each team. Tap a team for its projected depth and Forge actions.
Before you forge: what each gem unlocksRarity sets Gem cost and Armor weight; the card’s scope sets scoring reach.Open gem guide
Checking the current catalog policy. Existing tokens and sealed chest reward pools keep their original terms.
Forges a specific team’s RB2 or WR2 slot.
Forges a specific team’s primary QB, RB, WR, TE, or D/ST slot.
Forges a division-wide RB2, WR2, or D/ST wildcard and takes the best eligible team result.
Forges a primary division wildcard or a conference-wide RB2, WR2, or D/ST wildcard.
Forges a primary conference-wide wildcard with the broadest scoring reach.
What does “Burn Gold” mean? It spends one Gold Forge Gem from your Vault to create the chosen position token; it does not spend dGems or a Golden Ticket. Find Forge Gems in Mine strikes or treasure chests. Strikes and chests can also award ready-to-use position tokens. You may burn a matching or higher-rarity Forge Gem; using Gold for Silver requires confirmation and returns no change. The created position keeps its selected rarity, scoring reach, and Armor weight.
Strategy: broader cards can select from more NFL teams, but they cost more of your weekly Armor allowance. A dGem strike reward adds to your shared balance. Use it to forge common positions, or save for a chest in the Iron Bank.
Browse every forgeable positionOnly teams on this week's eligible Sunday slate can be forged; off-slate teams are identified in the filter.Open catalog
Protect your gems
Forge your lineup. Find your relics.
Use Gems for positions. Complete relics come from mining, ladder milestones, or other players—not fragments.
The Arena
Build your Sunday lineup.
Sunday Knight Arena
Seven forged positions · best-ball scoring · main Sunday slate
Checking the Arena deadline…The Second-String Siege
RB2 + WR2 cards · weekly slots shown below · separate standings
Edit free until lock. A card can be reserved for only one tournament at a time.
Arena lineup · one-use roster
Choose seven forged positions
0 / 7 filled
Arena lineup · one-use roster
Choose seven forged positions
Edit free until lock. Saved lineup cards are reserved; swapped-out positions return to your Vault when you save. Only the final roster burns at lock.
Live Arena pulse
The battle feed awakens at kickoff
Official scoring and rank movement will appear here automatically.
Arena roster & standings
Players entered
RB2 and WR2 only
The Second-String Siege
Confirming this slate's RB2 and WR2 lineup rules.
Siege lineup
Confirming weekly slots…
Rules loading…
Siege lineup
Confirming weekly slots…
Confirming entry fee…
Only cards forged as RB2 or WR2 are eligible. Edit free until lock; unselected positions remain in your Vault.
Siege roster & standings
Players entered

Live Battlefield
How it works
Lineups, positions, and every point.
Follow the Sunday main slate, open any listed lineup, and see which player is scoring each forged position. Official game, position, and standings updates are sealed together about every five minutes.

Between battles
Pantheon of Heroes
Champions, prizes and the season race from finished Sunday tournaments. Tap a name to make them your rival.
Recent champions
Latest podium
Season race
Sunday Knight Arena, every finished week. Form shows each player’s last five finishes.
| # | Knight | Season pts | Avg | Wins | Top 3 | Best | Form |
|---|
Under the stadium lights
Primetime Joust
Sunday's live slate leads automatically; prime time returns once it finishes. Switch tournaments above anytime.
0 games
Under the stadium lights
Primetime Joust
Sunday's live slate leads automatically; prime time returns once it finishes. Switch tournaments above anytime.
Watch the game. Back a position. Collect Joust Strikes. Separate from your Arena lineup.
Checking the Joust cache…
Your place in the realm
My Battle
Your entries, your points, your next place to chase. Uses the existing saved scoring feed.
Your place in the realm
My Battle
Your entries, your points, your next place to chase. Uses the existing saved scoring feed.
Sunday main slate
Battlefield Pulse
Game scores come from the same saved scoring run as every position below.
0 games
Sunday main slate
Battlefield Pulse
Game scores come from the same saved scoring run as every position below.
Main tournament
Sunday Knight Arena
All lineups open after lock. Tap any miner to inspect positions and saved points.
0 entries
Main tournament
Sunday Knight Arena
All lineups open after lock. Tap any miner to inspect positions and saved points.
Depth tournament
Second-String Siege
Tap any miner to inspect their RB2 and WR2 after lock.
0 entries
Depth tournament
Second-String Siege
Tap any miner to inspect their RB2 and WR2 after lock.
Season InventoryUnused positions carry forward
Unused positions carry forward. Saved lineups reserve positions until lock; then they move to Used. Swap a reserved position out and save before lock to return it here.
DGEN & receiptsYour separate balance, prizes and transaction history
Separate recorded asset
Recorded DGEN
DGEN prizes, mining treasures and Iron Bank proceeds are separate from your spendable Gems. Requests are processed manually.
Click your DGEN balance to view your transaction ledger.DGEN mining receipts
Tickets & Joust StrikesCarry-forward entry tickets and tradeable victories
CollectionPerformance Enhancers
Whole relics · weekly benefits
Relic Armory
Earn or receive whole relics. Each burns on use and expires Monday at midnight ET.
Forged, discovered & earned
Your relic collection
Relic drops, gifts & single-use perks
Each surprise strike retains a 1-in-64 random relic chance. Weekly strike milestones can also award Bank relics at 5/15/25, Armor at 10/20/30, a free listing at 8, free Plunder at 13, free Forge admission at 23, and +2 Armor at 35.
Relics burn once used and expire Monday at midnight ET. Bank burns only on an improved dGem payout; Armor burns only when needed for one entry and its allowance stays with that saved entry. Choose action passes at their checkout. Gifting never resets strikes or renews expiration. Reserved, used and expired relics cannot be gifted; existing contest-lock restrictions still apply.
Free gifts are not guaranteed swaps. The Auction House supports reviewed DGEN listings; a listing pass waives only its upfront listing fee, not the sale commission. Historical entries keep their original scoring rules.
My transfer history
Mining logFor Daily Degens
Recent activity
Mining log
Player accountProfile, equipped relic and feedback
Player account
Player
email@example.com
- Member since
- —
- Inventory
- Saved in Supabase
- Weekly relics
- None available
The Striker’s GuildYour weekly ladder, rank and next reward
Weekly mining rewards
The Striker’s Guild
Earn one actual relic per milestone each week. Bank: #5/#15/#25. Armor: #10/#20/#30. Free listing: #8. Free Plunder: #13/#23. Free weekly Forge admission: #35. Each copy burns on use and expires Monday at midnight ET. Gifting does not restart progress or re-award a milestone.
Relics are single-use. Gifting does not reset your progress or repeat a milestone. Unused relics and ladder progress reset Monday at midnight ET; saved lineup allowances and past receipts stay intact.
Inventory Armor
0 Armor0 unused · 0 reserved
Used positions no longer count.Checking lineup limits…
Treasure chestsForge Gems, positions & rare finds
Open your next treasure chest.
Open a chest with dGems or the displayed DGEN equivalent for mixed rewards, with chances at a collectible relic or rare DGEN treasure.
Choose a miner name to receive 2,000 Gems
New chests: 25 dGems per common reward · 5% relic chance · 1% chance of 100 DGEN while the shared allowance lasts. Price: checking the current rate.
How pack fairness works
Each chest is locked to a future public drand beacon before its randomness exists. Its signed randomness determines the ten base rolls and, for new chests, a separate treasure roll. The proof reproduces the same result; previously sealed chests retain their original rules.
Per roll: dGem 55% · Silver 24% · Gold 15% · Diamond 5% · Cryptonite 1%. Within each higher tier, 70% become random same-rarity position tokens and 30% stay flexible Forge Gems. If any base roll hits Cryptonite, one Cryptonite reward replaces the other ordinary rewards. Each common reward in a new chest pays 25 dGems. Already own that weekly position? Receive a same-rarity Forge Gem instead. Per new chest, the separate treasure roll has a 5% relic chance and a rarer 1% chance of 100 DGEN; these special outcomes cannot coincide. A special find replaces one common reward, or is added if there is no common reward, including a Cryptonite chest. DGEN uses the shared 20,000-DGEN mining pool and its 800-DGEN allowance per activation-relative 24 hours. If unavailable at delivery, it becomes 25 dGems instead. Technical proof uses SHA-256 with rejection sampling; the eligible position and relic pools are sealed before the beacon.
Latest chest rewards
Latest excavation
Your next gem strike appears here
Spend recorded DGEN
Claim your relic.
Checking the Iron Bank’s relic catalog…
Recover saved Pitch & Toss receipt
Check the exact saved request. New tosses are unavailable.
The Iron Bank
Your victories have value.
Verified Joust Strikes can be sent from your Vault or sold here when the Bank opens. Review the current DGEN sellback quote before confirming.
Council income · Manual allocation
The Seven share the Bank.
New Iron Bank purchase income builds the pot above. It is held in the Stock Pile and paid to the Council automatically by the Stock Pile on a Winter night, using the current Council splits. New Plunder payments collect in their own held pot, which joins the Stock Pile too. Council seat payments stay in the Realm Treasury.
The Alliance Council
Take a seat at the council.
Several alliances are already being forged. If your brand, community, or idea could strengthen the Knight Miners realm, send word—we’d like to build it together.
Allies of the Realm
Join the Seven. Share your legacy with the realm.
Player-rented seats use the current daily DGEN fee shown below. Confirm the displayed price to claim an open seat, then renew each morning at 8 AM Eastern. The full payment stays in the Realm Treasury. No founding-seat exemptions. DGEN comes from your separate recorded DGEN balance, never mining Gems. Stop renewal anytime. One seat per player. Seat five is reserved for the Knights of Degen holder pool, not a personal rental.
Player banners are paid advertisements, not endorsements or access to Winterfell’s private council tools.
Realm Health
Watch the machinery behind the realm.
Server-owned operational signals and privacy-safe conversion totals. No player emails or private inventory details appear here.
01 · Monitor
Status & safety
Check saved signals and pause controls before changing live settings.
sdot only · operational safety
Emergency controls
Pause new work without deleting Gems, positions, entries or messages. Contest deadlines keep running; pausing does not extend lock times.
Load the saved controls before making a change.
Existing data is kept. Requests already in progress may finish. Controls are checked only when you open or refresh this panel.
02 · Funds
Treasury & payouts
Every pot and payout in one place: Stock Pile, Treasury and Council distributions first, then each held pot.
Realm TreasuryTreasury, held pots and player wallets · recorded DGEN
Council distribution
Iron Bank pot distribution
Review the held DGEN and current Council share, then preview a payout before confirming it.
Auction House potListing and sale fees · fee settings and Council distribution
Knights holder potSeat-five holder proceeds · snapshots and holder distributions
Knight Rescue potRescue payments and transfers to the Realm Treasury
Buried treasureMining DGEN remaining · refill with new DGEN
03 · Configure
Game settings
Rules, prices and game operations. Pot balances and Council payouts are under Treasury & payouts. Each group keeps its own review and confirmation steps.
Weekly Forge, Council seats & resetsProjection sync, seat policy, Treasury ledger and reviewed reset tools
Prices, mining & marketsValuation, drop rates and Golden Tickets
Tournaments & player rewardsArena, Joust, Siege, holder prizes and Battle Horn
Knights & VaultCollection imports and Knight Rescue weekly settings
Player guidance & onboardingMaester visibility and Squire Setup availability
04 · Administer
Player tools
Remove withdrawn DGEN, issue rewards, move recorded balances and manage the pinned site notice.
Remove player DGENFor offsite withdrawals · subtract DGEN from one player
Issue player rewardsCredit DGEN or dGems directly to one player
Advanced: move existing balancesAccount-to-account transfers and earlier transfer receipts
Site announcementWrite, update or clear the pinned notice
sdot only · word to the realm
Site announcement
One pinned notice for the sign-in page, every main-app view, and the public Live Battlefield. No email or push notification is sent.
Refresh to load the current notice.
Expiration uses this device’s local time. Choose a future time within 30 days. Players can dismiss a notice; a published revision appears again.
Edit the title/message above and preview to update the pinned announcement, including in Ale Pub. Clear removes it everywhere.
05 · Diagnose
Diagnostics
Review feed capacity, player activity and recent scoring runs.
Saved NFL feed signals
API budget & feed health
Routine refresh reads saved data. Use the provider test only when you need a fresh connection check; past scores stay in Live Battlefield.
Usage details & active scheduleRequest breakdown, live games and upcoming kickoffs
Provider usage by purpose
Today & live
0On the horizon
0Only sdot can run the optional provider test. It loads the weekly scoreboard and—when a final game is available—checks player and team statistics for up to 3 quota calls. Routine health viewing does not run this test. Arena eligibility remains the separate Sunday afternoon slate.
Player activitySignup, mining, forging and Arena participation
Authoritative player journey
Signup → Mine → Forge → Enter
Unique miners are counted from saved game records. Refreshes, repeat actions, and devices do not inflate these totals.
Scoring diagnosticsRecent worker runs and failures
Official scoring worker
Recent scoring runs
06 · Archive
Historical funds & recovery
Retired and recovery-only tools. Day-to-day work does not need them.
Historical funds & recoveryEarlier Iron Bank requests, retired Pitch & Toss reserve and old deposits
A little guidance from the keep
Ask the Realm Maester
Find your next step, understand your balances, or check a transaction.
Field Manual & FAQ · Rules keeper
Ask Citadel
Citadel answers from the published Field Manual and FAQ. Ask in your own words, then open the full rule when you need it.
What would you like to know? Try “How do Knight Posts work?” or “What does DGEN pay for?”, or choose a topic below.
The economy
What each balance can do
Get: daily and surprise mining, quests and prizes. dGems cannot be bought. Use: Common Forge recipes, eligible Forge admission, chests, Joust, Plunder, Dynamite bids, and eligible Arena, Siege or Showdown entries.
Get: eligible prizes, Mine treasure, verified deposits, transfers or Bank sellbacks. Use: eligible Forge admission, chests, Iron Bank offers, Knight Rescue, Curated Carnage creation or entry, Council seats and player listings.
Get: strikes, chests or Legendary group bonuses. Each confirmed strike has an independent rarity roll: Silver 5%, Gold 0.75%, Diamond 0.1%, Cryptonite 0.01%. At that rarity, 70% award a random position token and 30% award a flexible Forge Gem; an already-owned weekly token becomes a Gem. Use: matching higher-rarity Forge recipes.
Get: eligible Mine finds, Squire Setup, Knight Rescue, Curated Carnage, gifts or listings. Use: main Arena entry when required, or gift, list or sell an unused ticket at the displayed Bank quote.
Get: verified Joust scoring moments or gifts. Use: keep, gift, sell at the Iron Bank, or use for Arena entry only when the current rules allow it.
Get: Mine finds, weekly milestones, chests, eligible Bank or player offers, or gifts. Use: single-use mining, Armor, admission, listing, eligible Arena score attachment or entry effects before expiry.
Recorded DGEN is separate from DGEN held in your on-chain wallet. Prices and accepted payment choices appear at each checkout; there is no general exchange between these balances.
See the complete Field Manual & FAQ
The Field Manual
Mine. Forge. Enter. Follow the score.
Mine dGems, unlock the weekly Forge, then build a lineup from your Vault positions. Sunday Knight Arena uses seven positions; Second-String Siege uses the RB2 and WR2 slots shown for its weekly slate. Check each contest’s displayed fee and deadline before entering.
- 1Mine GemsUse your dGems for common positions or treasure chests.
- 2Enter the weekly ForgePay the displayed admission in dGems or DGEN, or use an eligible relic. Admission unlocks the NFL slate and OddsBuilder projections; position recipes still cost Gems.
- 3Enter the ArenaSubmit 1 QB, 2 RB, 2 WR, 1 TE, and 1 D/ST under your Armor cap.
- 4Follow Live BattlefieldFull-PPR points determine your provisional rank; final results follow verified scoring.
The realm economy at a glance
From balances to entries and prizes
You can start by mining dGems when the Mine is open. Recorded DGEN, spendable dGems, Joust Strikes and Golden Tickets are separate balances or items; each has its own use.
- 1Get dGems
Mine them, finish quests and win prizes. dGems cannot be bought.
- 2Forge and Joust
Pay the displayed weekly Forge admission, then use dGems for common positions or matching Gems for higher rarities. Primetime Joust has its own displayed dGem entry fee.
- 3Keep or use Strikes
Qualified Joust scoring moments earn Strikes after final verification. Keep or gift them, sell them to the Iron Bank at its displayed recorded-DGEN quote, or use them for Arena entry if that week’s rules allow.
- 4Find a Golden Ticket
Tickets can come from eligible Squire Setup, mining, Knight Rescue, Curated Carnage prizes, gifts or player listings. Joust Strikes do not automatically become tickets.
- 5Enter for prizes
Review the Arena’s current entry items and prize pool, then submit your lineup before lock. Verified placement can award recorded DGEN; only occupied prize places pay.
The route can branch. An entry or purchase never guarantees a prize, and recorded DGEN is separate from both dGems and on-chain DGEN. Withdrawal requests receive manual review.
The contests
How scoring works
You are playing against other submitted Knight Miners—not against the house. The main Arena totals seven position scores; the Second-String Siege totals its required RB2 and WR2 cards from the same Sunday afternoon slate. Primetime Joust is a separate score watch, not an extra Arena entry.
- Offense uses full PPR: one point per reception, plus yards and touchdowns, minus turnovers.
- Cards select by fantasy performance, not by a player’s depth-chart label. A team RB1/WR1 scores its highest scorer at that position; RB2/WR2 scores its second-highest scorer.
- Division and conference cards take the best eligible team result in their listed slot. A division RB2, for example, takes the best of its eligible teams’ individual RB2 results—not the division’s second-highest RB overall.
- The Arena’s two RB spaces accept either RB1 or RB2 cards; its two WR spaces accept either WR1 or WR2. Only Second-String Siege requires every card to be RB2 or WR2.
- Each tournament allows one entry. The same individual card cannot be rostered in both.
Exact fantasy-point values
- Reception
- +1
- Rushing / receiving yards
- +1 per 10 yards
- Passing yards
- +1 per 25 yards
- Rushing / receiving / return TD
- +6
- Passing TD
- +4
- Interception thrown / fumble lost
- −2
- Two-point conversion
- +2
- D/ST sack
- +1
- D/ST interception / fumble recovery / safety / blocked kick / two-point return
- +2
- D/ST touchdown
- +6
D/ST points allowed: 0 → +10; 1–6 → +7; 7–13 → +4; 14–20 → +1; 21–27 → 0; 28–34 → −1; 35+ → −4. There are no 100-yard rushing/receiving or 300-yard passing bonuses.
Gem codex
Rarity and scoring reach
A higher rarity does not multiply fantasy points or guarantee a better result. A token’s scope and slot determine which eligible performances it can score; rarity sets its Gem cost and Armor weight. Armor is your lineup-building budget, not a score bonus.
How the weekly rarity catalog is set
When the OddsBuilder catalog is applied: all conference positions are Cryptonite, all division positions are Diamond, and team RB2 / WR2 positions are common dGem. Team QB, RB1, WR1, TE1 and D/ST positions are ranked separately within each position: the upper half are Gold and the rest are Silver. The verified weekly slate and projection catalog can become available from Wednesday at 10 AM Eastern; missing data is retried hourly before Sunday noon. Players see the slate and projections after entering that week’s Forge. Realm Health also offers a manual preview and confirmation for projection updates. Check the Forge’s projection status for the applied week and revision.
Before a projection catalog is applied: the original scope-and-slot policy remains: team RB2 / WR2 are dGem; team primary / D/ST are Silver; division RB2 / WR2 / D/ST are Gold; division primary or conference RB2 / WR2 / D/ST are Diamond; conference primary are Cryptonite. Existing Vault tokens keep their original rarity, scope, slot and Armor when a new policy is applied. Submitted lineups remain intact.
Chest rewards and sealed results
New treasure chests keep the same base rarity rolls, with 25 dGems for each common reward. Common bundles are combined in the reveal. Within Silver, Gold, Diamond and Cryptonite, 70% of outcomes grant a random position token of that rarity; 30% stay a flexible Forge Gem. Tokens arrive already forged. The pool and week are sealed when the chest is purchased. A duplicate weekly position becomes a same-rarity Forge Gem instead. Cryptonite replaces the ordinary rewards with one jackpot Gem or token. A separate per-chest treasure roll grants a relic at 5%, or 100 DGEN at 1% while the shared mining allocation and daily allowance last. A special find replaces one common reward or is added when there is none. Unavailable DGEN becomes 25 dGems; relics go to the Vault and DGEN to the recorded balance with a ledger receipt. A later projection update does not change a previously sealed chest’s pool, rarity or proof, or existing inventory.
Check the live Armor allowance in the Arena before forging. Available cards depend on the contest’s eligible teams; owning a team card does not put that team into a slate.
Unused forged positions stay in your Vault. Submitted cards are reserved for their entry. Edit free before lock; swapped-out cards return to your Vault when you save, and only the final roster is permanently burned at lock.
Weekly, single-use relics
Earn it. Use it. Burn it.
Mine relics, find them in chests, earn them at weekly strike milestones, or receive them from another player. Each surprise strike has an independent 1-in-64 relic chance; a find is not guaranteed every 64 strikes. New entries get useful one-use effects instead of passive relic score bonuses. After saving a main Arena lineup, you may attach one eligible Violet, Silver, Gilded or Crypt relic before lock for a fixed +0.5, +1, +1.5 or +2 score edge. Attachment burns that copy, so its other effect cannot be used.
Relic milestones and effects
- 5 / 15 / 25 strikes: Iron / Steel / Crown Striker raises one dGem strike to a 30% / 35% / 50% minimum bank rate when that improves the payout.
- 10 / 20 / 30 strikes: Iron / Steel / Crown Guard adds +1 / +2 / +3 Armor to one entry if needed. The saved allowance stays with that entry for edits.
- 8 strikes: Violet Mark waives one Auction House listing fee, but not the sale fee.
- 13 strikes: Silver Sentinel waives one Sanctioned Plunder purchase for two strikes, subject to availability and maintenance controls.
- 23 strikes: Gilded Warden waives one weekly Forge admission. Gilded Goalpost has the same effect.
- 35 strikes: Crypt Aura adds +2 Armor to one entry if needed. Crypt Reaper has the same effect.
Forge admission uses the displayed Realm Health price in dGems or DGEN; the dGem quote follows the current master rate. A free admission still leaves normal position recipes payable in Gems. Each milestone awards one copy per week; gifts and burns do not reset strike progress. Alternate random-drop designs use their family effect.
A relic burns once used. Unused copies, including bought and gifted copies, expire Monday at midnight Eastern. Historical receipts and saved entries retain their original rules. Check the serial and action before using or sending a relic.
Mining watch
Daily and surprise veins
One mined Gem equals one dGem. Regular mines close daily at 11:59 PM Eastern and reopen at 8:00 AM Eastern, following New York time and daylight saving. Claim your one +200 daily seam first; missed days do not stack. The shared reward allowance initially holds 500 strikes and resets at 8 AM Eastern. Each successful regular strike and daily seam uses one unit. Sanctioned Plunder has a separate allowance and can run while regular mines are closed or drained. Maintenance pauses still apply.
Dynamite opens bidding in the two-minute warning. The winning bid buys one chance at an in-app Reignmakers or SBS card from the Mine pool; ordinary strikes still pay their normal rewards. Sanctioned Plunder buys two private strikes at its displayed dGem quote. Review each cost before confirming.
Detailed mining, Dynamite and reward rules
Dynamite · daytime auction: bidding opens and the fuse lights at the two-minute warning; bidding closes when the vein opens. The highest bid wins one card chance; later bids never extend the deadline. Claim your daily seam first. New bids use dGems at the auction’s saved master rate. The starting-price benchmark is 100 DGEN, each bid-step benchmark is 5 DGEN, and the ceiling benchmark is 10,000 DGEN; review the actual dGem quote before bidding. A rate change does not reprice an auction already in progress. Sanctioned Plunder pricing is separate. Already-funded earlier auctions finish under their recorded rules.
For new auctions, the leading bid is reserved from your available dGems. If another player outbids you, the full reserved amount returns. Everyone can strike the Dynamite vein and keep ordinary mining rewards. The Mine shows the current card chance before bidding, and that chance is saved with the auction. On the first successful public strike, the winning bid is charged once and one server-side card roll occurs. A successful roll chooses one available Reignmakers or SBS card that sdot sent to the Mine; it appears in the winner’s in-app Vault. The original NFT stays in its owner’s wallet. A miss awards no card. New bids close when no eligible card is in the Mine pool.
New Dynamite auctions do not steal another miner’s finds or pay theft compensation. The winner’s bid buys the card chance, not a guaranteed card. An unactivated auction expires or is refunded when mining is paused or Dynamite is disabled. Previously funded raids keep their recorded theft and compensation rules; they are not changed retroactively. Each ordinary public strike still uses one shared-reserve unit.
Sanctioned Plunder · on-demand strikes: the Realm Health admin controls when it is enabled and shown, with no time-of-day schedule. When enabled, the displayed dGem quote, converted from the configured benchmark at the current master rate, buys two random private mining strikes even while regular mines are closed or drained. Or explicitly burn one eligible Silver action relic to waive that purchase price. It does not require bidding and cannot bypass a maintenance pause. Disabling it hides it and stops new purchases. Dynamite keeps its separate schedule and toggle.
Historical Dynamite and Sanctioned Plunder DGEN payments remain in their separate pots. Both are part of the Stock Pile and are paid to the Council automatically by the Stock Pile on a Winter night; Realm Health shows each balance. The older Plunder pot retains any previously combined income. The price-labelled Dynamite button places that exact bid in one click; a stale price is rejected, never automatically raised. Sanctioned Plunder still has a purchase review. New dGem charges are held separately and do not become DGEN proceeds. Recover an uncertain operation using its saved request instead of paying again. Earlier receipts and completed rewards are preserved; recovery and refunds retain the original payment currency. Older DGEN auctions accept no new bids and retain their recorded settlement and refund rules. Previously funded V3 raids retain their theft and compensation terms.
- New Legendary veins unlock a group bonus at five successful strikers. Everyone who strikes that vein gets one extra Forge Gem: 90% Gold, 10% Diamond—including the first four and every later striker before closing. Fewer than five means no group bonus. This Forge Gem bonus is separate from the personal strike reward below. Delivery is automatic; see your latest five bonus receipts in the Mine.
- A surprise strike rolls 400 Gems (50%), 700 (30%), or 1,000 (20%). For ordinary Gem strikes, your current bank rate determines how many dGems reach your spendable balance. For example, a 700 strike at 30% banks 210 dGems—not 700. While an open weekly catalog has an unowned Common position, 50% of unboosted ordinary dGem payouts become a random Common position instead. If none is available, the dGems remain. A Bank relic that improves the payout keeps its dGems unless a rare-tier position hits; that position replaces the dGems and leaves the relic unused.
- Every surprise strike has an independent chance of finding a complete action relic—even after lineup submission or lock. A random relic, newly earned ladder relic or Golden Ticket replaces the strike’s dGem payout; you keep your strike progress. Separate rare-tier rolls keep the same chances: Silver 5%, Gold 0.75%, Diamond 0.1%, Cryptonite 0.01%. Within a rolled tier, a random same-rarity position is awarded 70% of the time and a flexible Forge Gem 30%. A position hit replaces any ordinary dGem payout, even if the Common draw did not convert it. A duplicate or unavailable position falls back to its matching Forge Gem.
- DGEN treasure comes from a separate, finite 20,000-DGEN allocation shared by mining and new chest DGEN finds. After relic and ticket outcomes, remaining strikes have a 10% chance to find 100 recorded DGEN instead of dGems, while supply is available. At most 800 DGEN can be found across the realm in each 24-hour period measured from activation; unused daily capacity does not roll over. If the cap or total supply is reached, the strike returns to ordinary Gem rewards. See the Mine for remaining supply and the Vault for your latest DGEN mining receipts. This is not an automatic on-chain transfer or a Treasury debit.
- Your first four actual weekly strikes bank at least 100%, 80%, 40% and 20%; the base then stays at 20%. Earn Bank relics at 5, 15 and 25 ladder strikes for 30%, 35% and 50% minimum bank rates. These are minimum rates, not extra percentages added together. One eligible Bank relic burns only when it improves a dGem payout. No burn for special-item/DGEN rewards or a stronger base rate. Gifted Bank benefits start next vein.
- Earn Armor relics at 10, 20, 30 and 35 ladder strikes; the Crypt Aura at 35 grants +2 Armor. The Gilded Warden at 23 grants one free Forge admission. Found Crypt Aura or Crypt Reaver designs also grant +2 Armor. One weakest sufficient Armor relic burns if a new lineup needs extra Armor. That allowance stays with the entry for pre-lock edits; other entries need their own relic.
- Weekly strike counts determine the ladder. Every milestone grants one copy once per week; gifts and burns never reset progress or re-award earlier stages.
- All unused relics, ladder progress and weekly Forge admission reset Monday at midnight ET. Used relics burn. Unspent dGems carry forward; only the shared mining reserve refills at 8 AM.
- Optional push alerts can deliver the daily call and surprise-vein warning even when the site is closed. On iPhone or iPad, add Knight Miners to the Home Screen first. Device restrictions can still delay or suppress alerts.
Knight Rescue · crews & posts
Station your crew. Guard the camp.
Send up to five verified Knights a week. Each one takes a post, and its class plus its post decides its boost. Only active Knights count: sent this week, not rescued, still in your linked wallet. Rescued Knights keep their crew seat until Monday at midnight Eastern. You’ll get a notification, and you can send a rescued Knight back for the send price and pick any post.
- Exosurveillance snapshots the whole Arena field once a day and once more 2 hours before lock. It shows field totals only, never who picked what, and stays hidden until at least 5 lineups are in.
- Lock guard is a weekly toggle on the Arena post. Turning it on pre-pays this week's dGem entry option. You get a push alert 2 hours before lock if you still have no entry; 15 minutes before lock your Robot builds the armorer's suggested lineup and enters it, paid from the pre-payment. The dGems come back in full if you enter yourself, turn it off, your Robot leaves the Arena or is rescued, the price changes, or no legal lineup can be built.
- Wormhole strikes pay like a normal surprise strike (including relic, ticket and DGEN chances), use one unit of the shared mining reserve, and need the daily seam first and the Mine open. Veins with a Dynamite auction can’t be reached.
- New Knights default to their usual post: Robots to the Mine, Humans to the Arena, Aliens to the Rescue Camp. You can choose another allowed post when sending.
- Move crew Knights between posts as often as you like from 8 to 10 AM Eastern, Monday to Saturday. A new Knight picks its first post whenever you send it. After that, posts stay fixed until the Monday reset; a Knight sent later keeps the post you pick when sending.
- Rescue a Knight spins a wheel sized to your real odds (base plus Abduction). The wheel lands on the server’s actual roll; landing in green rescues a Knight.
- Guards protect your oldest-sent non-guard Knights first. A guard can still be rescued; then the Knight it protected is exposed again.
- Robot strikes only count when the Robot strikes for you while you’re away. If you’re in the Strike Room when the vein opens, or you strike it first, the Robot’s strike is not used. Each Robot gets 2 strikes per mining day, which runs from 8 AM to 8 AM ET, and Robots take the next veins you miss, so overnight and early-morning veins can use up the day’s Robot strikes. The Mine shows how many Robot strikes and Wormholes you have left today, and the Robot strike log lists each one.
- Robot auto-arms skip veins that need a mining task. Salvage is returned at once on a miss and never reaches the Rescue pot.
- Link wallets once with a free signature; rescan any linked wallet without one. Knight Rescue uses Knights from a scan in the last 24 hours.
How does the Auction House work?
Open Auction House in the Vault to buy or list one unused Golden Ticket or eligible relic at a fixed DGEN price. The launch fees are 50 DGEN to list and 10% of the sale price; your review always shows the current listing fee and exact seller proceeds. The listing fee is non-refundable, including cancellation or expiry. Buyers pay only the displayed price. Sale fees are rounded down to whole DGEN and deducted from the seller’s proceeds.
Both fees stay in a separate Auction House pot, which is part of the Stock Pile and is paid to the Council automatically by the Stock Pile on a Winter night. A listed item cannot also be gifted, sold to the Bank or consumed for entry. Cancel an unsold listing to unlock it. Purchases retain the original item, source and week; relic deadlines are not extended. Prize items, positions and currency cannot be listed. If a request is interrupted, check its saved receipt instead of submitting a second payment.
Primetime Joust · whole-game challenge
Choose your champion. Collect your strikes.
Back one team position for the displayed entry fee, including overtime: QB, RB1, WR1, TE or DST. The default is 1,000 dGems; review the current dGem price before entering. New paid entries use dGems; legacy DGEN-only fees convert at the current master rate instead of becoming free. Choose a position from either team—not an individual player. One entry per game; edits are free until kickoff. Earlier entries keep their recorded terms. Follow the NFL score and your Joust together in Live Battlefield.
How Joust awards Strikes
- QB, RB1, WR1 and TE follow that team’s current highest-scoring player at the position. DST follows the whole defense/special-teams unit. A change in the leading player does not award old touchdowns again.
- A new rushing, receiving or return touchdown by the position’s current scoring leader earns a Strike; DST can earn one for a defensive or special-teams touchdown. Passing touchdowns are not scorer touchdowns.
- Otherwise, a gain of at least 6 fantasy points between accepted updates can earn one surge Strike when it reaches a new high. A +12 update still earns one surge—not two. The same update never awards both a touchdown Strike and a surge Strike.
- These are saved score updates, not play-by-play. The first update sets the score baseline. Duplicate updates and correction rebounds do not award again. Strikes remain provisional until the game and final scoring checks finish, then arrive in your Vault. They do not boost Arena scores or mining ranks.
Keep verified Strikes, send a quantity to another knight from the Vault, or visit the Iron Bank directly beneath Vault in the menu. The Bank’s opening offer is 100 recorded DGEN per Joust Strike. Review the quantity and total before confirming. Sending is a free gift, not a guaranteed paid swap. Selling permanently retires the Strikes and newly credits the DGEN to your recorded balance; the Treasury balance is not debited and does not need to fund the sale. Your Strike ledger records earnings, sends, receipts and Bank sales.
dGems pay the entry; DGEN is the separate recorded balance used for Bank proceeds and prizes. There is no automatic conversion of all mining Gems into DGEN and no automatic on-chain payment. A game or Bank marked closed is not accepting new paid actions.
What is Curated Carnage?
Any verified knight can create a showdown for one saved NFL game on the main or primetime slate. The creator chooses an entry price and pays that same amount in recorded DGEN to create it. Entrants pay the chosen price in DGEN or its dGem equivalent at the saved master rate. Each player chooses one captain worth 1.5 times its score and four different flex positions from that game. Entered lineups may be edited without another fee until kickoff. Finished showdowns leave the active list.
Each creation or entry payment reserves 10% for Realm Treasury. From the remainder, up to 100 DGEN (or the payment-time dGem quote of 100 DGEN) goes to the Council balance; any excess funds a winner pool in the payment currency. After verified final scores, the top 20% each receive a Golden Ticket and share the funded DGEN and dGem prize pools. Treasury shares and prizes post at settlement; cancellation refunds original payments. After settlement, the DGEN Council balance is held in the Stock Pile and paid to the Council automatically by the Stock Pile on a Winter night. dGem Council balances remain held in the showdown. Earlier Council-curated rounds keep their original rules.
Common questions
FAQ
Tap a question to expand it. Check your eligibility, the Arena’s displayed deadline and its current entry requirements before entering.
Do I need DGEN to play, and does Joust give me a Golden Ticket?
No. You can begin with mining when it is open and, if eligible, the free one-time Squire Setup. dGems come from playing: mining, quests and prizes. They cannot be bought. Recorded DGEN is a separate balance used for a few activities, such as creating a Curated Carnage showdown.
Primetime Joust spends the displayed dGem entry fee and can earn verified Joust Strikes, not Golden Tickets. You can keep or gift Strikes, sell them at the Iron Bank’s displayed recorded-DGEN quote, or use them if the current Arena entry rules accept them. Golden Tickets have separate sources: mining, eligible Squire Setup, Knight Rescue, Curated Carnage prizes, gifts and player listings. Check the Arena panel for that week’s required entry items and DGEN prize pool. A paid entry or a Strike does not guarantee a ticket or prize; only qualifying final results award prizes.
Where do I send a Knight for Rescue?
Open the Knight Rescue tab. Link your wallet in the Knights panel there (one free signature per wallet), then choose a Knight, pick its post and review the displayed DGEN send fee. The NFT stays in your wallet. Up to five Knights can be on your crew each week; a rescued Knight still holds its seat until Monday. A successful rescue returns a random unguarded sent Knight to its owner and gives the rescuer a Golden Ticket.
What are Knight Posts?
Every crew Knight is stationed at the Mine, the Arena or the Rescue Camp, and its class plus its post decides its boost. Robot at the Mine: 2 automatic strikes per Robot per mining day (8 AM to 8 AM ET). Robots take the next veins that open, so early-morning veins can use up the day’s Robot strikes; a strike you make yourself in the Strike Room does not use one. Humans guard: a Human at any post protects every other crew Knight at that post from rescue, and two Humans at one post guard each other. At the Mine: each Alien opens one Wormhole a day to strike a vein you missed in the last 30 minutes. At the Rescue Camp: each Alien adds +5 points to your rescue success (Abduction), and each Robot returns 25% of a missed rescue's price (max 75%). Only active Knights count. At the Arena: each Human adds +0.5 Armor, each Alien unlocks Exosurveillance (the field's most-picked positions, snapshotted daily and 2 hours before lock; more Aliens show more), and a Robot runs Lock guard, an optional toggle that pre-pays the dGem entry and, if you haven't entered 15 minutes before lock, enters the armorer's lineup for you (refunded if you enter yourself). Change posts as often as you like from 8 to 10 AM Eastern, Monday to Saturday; a new Knight picks its first post when you send it. Rescue odds are shown on the wheel: the base rate plus 5 points per Camp Alien.
How do I link more than one wallet or rescan my Knights?
In the Knight Rescue tab's Knights panel, connect each wallet and sign the free ownership message once. An account can link up to 10 wallets; a wallet belongs to one account and linking is permanent. After that, each linked wallet has a Rescan button that needs no signature (once every 2 minutes per wallet). Knight Rescue only uses Knights from a scan in the last 24 hours, so rescan before sending. Holder rewards pay one share per account, however many wallets you link.
How do Reignmakers and SBS cards enter the Mine?
In the Vault, choose an enabled collection and sign a free ownership scan with your linked wallet. Each physical card can be registered only once. The owner may choose a saved card to send to the Dynamite Mine pool; the NFT stays in the wallet. Winning a new Dynamite auction grants one chance to receive a pledged card in the winner’s in-app Vault. An in-app transfer changes that Vault record, not on-chain NFT ownership. Realm Health controls which collections may be scanned.
Who can participate?
You must be 18 or older and legally permitted to participate where you are physically located. Do not participate from a restricted area. Void where prohibited. New miners confirm eligibility when creating their profile; this is a self-attestation, not age or location verification. Signing in, owning DGEN or seeing an available activity does not establish eligibility. Read the Beta & fair-play notice before proceeding.
Can I mine before the Forge opens?
Yes—when mining is open, collect Gems while the weekly Forge is closed. Having Gems does not open forging early. The weekly guide says “Keep mining. Forge opens later” and disables its Forge step until an open slate and Forge availability are confirmed. Weekly Forge availability starts Wednesday at 10 AM Eastern when the schedule and projections pass verification; missing data is retried hourly before Sunday noon. The slate and projections are visible after that week’s Forge admission. The guide updates when the Forge actually opens. Squire Setup is a separate free welcome gift; it does not unlock forging or enter a contest. If you already own the required eligible positions, you can build a lineup while Arena entry is open. A saved entry remains viewable after lock.
Why did my strike give an item or DGEN but no dGems?
New surprise strikes that find a random relic, ladder relic or Golden Ticket award the item instead of common dGems. Otherwise, an eligible strike has a 10% chance at 100 recorded DGEN, subject to the shared 20,000-DGEN promotional pool and 800-DGEN allowance per activation-relative 24 hours. Of the remaining ordinary payouts, 50% become an unowned Common position instead of dGems while a weekly catalog is open. A Bank relic boosted payout keeps its dGems unless a rare-tier position hits; then the dGems are replaced and the relic remains unused. Rare-tier position and Common position finds can still coincide, without ordinary dGems. A flexible Forge Gem can coincide with the ordinary payout. Successful strikes always advance your track. A missed or unavailable item roll keeps the ordinary dGems. Daily +200 Gems and the Legendary five-striker Gold/Diamond group bonus are unchanged. This does not remove rewards from earlier strikes.
Check the Mine’s remaining supply and allowance reset time. DGEN is not taken from the Iron Bank Treasury and is not an on-chain transfer. Reopen Your last strike to read its result; the Vault keeps your latest 20 DGEN mining receipts. New treasure chests keep the displayed Gem cost and verifiable randomness, with 25-dGem common rewards, a 5% relic chance and a rarer 1% roll for 100 DGEN from that same capped pool. Old sealed chests keep their original rewards and proof.
Where can I see my DGEN transaction history?
Click your DGEN balance in the Vault or Iron Bank to open your private history. It shows recorded credits and debits, transaction labels, times and resulting balances when recorded—including mining treasure, prizes, Council income, purchases and admin transfers. Only your signed-in account can see your personal history. Older balance changes without receipts are flagged as a history gap; the ledger does not invent transactions or change your balance. Load older pages or refresh when needed. These reads do not call the sports provider. DGEN is separate from mining dGems, and withdrawal requests still go through Send a Raven for manual review.
What happened to swaps, donations and deposits?
Swap dGem rewards, the donation box and the Squire dGem package have been retired, so dGems can no longer be bought. New recorded-DGEN deposits ended earlier. Transfers sent before the published deposit cutoff keep their recorded DGEN; use Send a Raven for help with an earlier claim. Do not send funds to an old deposit or donation address.
How is Council DGEN income paid?
New Iron Bank relic and treasure-chest payments accumulate in a held DGEN pot, shown at the top of the Bank. Like every Council source, it is part of the Stock Pile and is not paid out by hand: when a nightly Winter draw hits, the whole pile is paid to the active Council seats using the split policy active at that time (see “What is the Stock Pile?”). The default is equal shares; custom positive weights are normalized across eligible members, and whole-DGEN rounding preserves the total. Empty or expired seats receive no share, and an empty Council leaves the pile held for the next Winter.
New Plunder and Dynamite dGem payments are held separately. Forge admission also uses dGems. None creates DGEN Council income. Council seat payments stay in the Realm Treasury as available DGEN. The retired Pitch & Toss reserve remains available for historical fund management and eligible Council distributions. Each Stock Pile source pays 100% of its balance on a Winter night. Already-allocated historical payments retain their original settlement rules. Existing Treasury funds are not swept, and mining treasure or Joust redemption credits are not Bank purchase income. Confirmed distributions appear in Council receipts, private DGEN history and admin ledgers. Income depends on activity and is not a guaranteed return.
What is the Stock Pile?
The Stock Pile is the Council’s combined DGEN pot, shown at the top of the Alliance Council. It adds up every Council source: the Iron Bank pot, the Auction House pot, the Curated Carnage Council share of each settled showdown, DGEN paid to enter tournaments, and the Sanctioned Plunder and Dynamite pots. Council seat payments go to the Realm Treasury and are not in the pile.
Every night at 9 PM ET, “Winter is Coming” draws once. Odds start at 10% and rise 10 points after each night without Winter, so Winter is certain by the tenth night; after a Winter they go back to 10%. When Winter comes, the pile pays out automatically to the active Council seats, using the split policy in place at that time (equal shares by default). Empty or expired seats receive no share.
Each draw uses the first drand quicknet round at or after 9 PM ET, which is fixed in advance and can be checked by anyone. The frost dial shows the roll, the Winter odds and the drand round, and Recent nights lists the last five draws. The owner can switch the Stock Pile off in Realm Health; while it is off, there are no draws or automatic payouts.
Can I pay dGem prices with DGEN?
Treasure chests and weekly Forge admission can offer a reviewed DGEN option. These are separate checkouts, not a balance conversion, and nothing sells dGems. New contest entries and Common Forge recipes do not accept direct DGEN payment. Higher-rarity Forge positions still require physical Gems earned through gameplay or received from another player. Review each activity’s current requirements.
The owner can adjust the master valuation rate and chest price in Realm Health. Changes affect new payments; existing balances keep their terms.
What does Squire Setup include?
Squire Setup is a one-time welcome gift: two free treasure chests and one Squire Golden Ticket, awarded after both chests finish. It is for verified accounts with no recorded gameplay, including existing accounts that have not played. Signing up or depositing DGEN alone does not disqualify an account. No dGems or DGEN are spent, and chest prices and exchange rates do not affect the gift. Normal random chest rewards apply; the gift does not guarantee a full lineup or automatically forge positions. Interrupted claims can be resumed without losing completed rewards. Review your chest rewards in Iron Bank and your items in Vault, then build and enter your lineup yourself under the tournament's current rules. The welcome gift does not reset weekly.
How do Golden Tickets work?
For newly opened Sunday Arena weeks starting October 18, the default entry choice is 2,000 dGems, 2 Joust Strikes, or 1 Golden Ticket. Choose one. A week's saved entry rules and Realm Health changes may set a different requirement; always review the displayed fee before entry. Edits do not cost another, and previously submitted entries stay valid. Second-String Siege and Joust are unchanged.
Each successful surprise strike has an independent, adjustable chance to find one ticket, instead of that strike’s dGem payout. Check the current percentage in the Vault or Iron Bank; a percentage is not a guaranteed ticket after a fixed number of strikes. You can also receive tickets from another player, buy a player-listed ticket in Auctions, or receive one through the one-time Squire welcome gift if eligible. The Iron Bank no longer sells tickets. Sell an unused ticket to the Iron Bank at the displayed sellback price: it is permanently retired and the credit appears in your DGEN history. Review the current quote before confirming. Sellback price changes affect future sellbacks only; historical receipts keep their original amounts. Sale credits do not draw from the Treasury and are not on-chain transfers.
Unused Golden Tickets stay in your Vault across weeks and beta resets. Send them to another verified player from the Vault; transfers are gifts, not guaranteed swaps. Once consumed by an entry or sold, a ticket cannot be transferred or reused. Keep one if you still need your next Arena entry.
What does Arena entry cost, and how are prizes split?
Check the current Arena panel before entering. Available rules may require dGems, Golden Tickets, Joust Strikes or specific relics, either together or as listed alternatives. New direct DGEN-paid contest entries are unavailable; legacy DGEN-only fees convert to a reviewed dGem quote at the current master rate. Review and confirm the available requirements before your first entry. Entry items are consumed permanently. Only unused, unexpired relics for the entry’s current calendar week are eligible. Consuming an active relic removes its bonus, and your new lineup must fit the remaining Armor allowance. Existing entries are never charged again, their recorded payments remain unchanged, and lineup edits remain free before lock.
The total Arena DGEN pool is adjustable before lock; first through fifth keep 40% / 25% / 15% / 10% / 10%. Whole-DGEN rounding goes to first place, and only occupied prize places pay. The pool and entry rules freeze at lock. Previously awarded prizes do not change. Second-String Siege keeps its separate position-token rewards.
Why can’t common Gems fill my QB, TE or D/ST?
Common dGems forge team RB2 and WR2 cards, which can fill Second-String Siege. The main Arena also needs QB, TE and D/ST cards. Those team cards are Silver under the original catalog; when an OddsBuilder catalog is applied, they can be Silver or Gold according to their position’s projection ranking. Division and conference cards use the current policy shown in the Forge. You can spend a higher-rarity Gem on a lower-rarity card, but the entire Gem is consumed and no change is returned. Owned tokens keep the rarity they had when received.
How much Armor can my lineup use?
Main Arena base Armor is 20 for October 11 and later weeks. Earlier weeks keep their original allowance; October 4 was 16. Realm Health can set a different allowance before entries begin. Second-String Siege stays at 12. One eligible Armor relic can add +1, +2 or +3 to an entry when needed; relic bonuses do not stack. Armor limits card weight, not fantasy points. Check the allowance on the entry screen.
What are the September 13 tournament prizes?
For Week 1 (Sunday, September 13), Sunday Knight Arena awards up to 50,000 DGEN across the top five: 20,000 / 12,500 / 7,500 / 5,000 / 5,000. Only filled prize places are awarded; there is no Gem participation payout. Second-String Siege pays dGems to the top five (1,500 / 900 / 500 / 250 / 125) and also awards one Diamond position token for first, two Gold for second, and one Gold for third. Siege positions are randomly assigned and automatically delivered to the Vault after final, verified results, ready for the September 20 beta week. Check the Arena’s prize panel for each week’s rewards.
How do DGEN prizes and withdrawals work?
Your recorded DGEN balance appears in the Vault, separately from spendable dGems. Tournament DGEN prizes, mining DGEN finds and confirmed Joust Strike redemptions add to that balance. Recorded DGEN can pay for Council seats or single-use relics at the Iron Bank. There is no automatic conversion of your balance. Recording a prize is not an on-chain deposit. Winterfell reviews and processes requests manually. Submitting a Raven does not instantly withdraw funds. Never share a seed phrase or private key.
Can I buy specific Gems or relics?
The Iron Bank does not sell dGems or individual higher-rarity Forge Gems, and has no Gem exchange. It sells featured single-use relics at the displayed DGEN price, including Crypt Armor relics when listed. You can buy one relic per family per assigned week; variants share that limit. Use it before Monday midnight ET. Other Bank and Armor relics come from ladder rewards or player trades. The Auction House can offer player-listed tickets and relics, but not Gems. Existing receipts and protected inventory remain intact.
Can I turn mined dGems into higher-rarity Gems?
Direct Gem exchanges have ended. Existing Gems retain their saved inventory and protection. Earn higher-rarity Gems through gameplay or receive them from another player.
Will my DGEN purchases survive a reset?
Unspent Bank-purchased Gems keep their existing beta-reset protection. Ordinary Gems are spent before protected Gems. Spending a Gem in the Forge consumes it normally; the resulting position follows the normal Vault rules. All relics, including bought and gifted copies, are single-use and expire Monday at midnight ET; buying one does not protect it from that expiration. Recorded DGEN and completed transaction history are not cleared by the weekly relic reset.
Is a Joust Strike the same as a relic or a mining strike?
No. A Joust Strike is a collectible earned by your chosen primetime player. It adds no fantasy points, Armor or mining bank-rate benefit. After final verification it can be kept, sent to another knight, or sold at the Iron Bank at the current displayed DGEN price while buying is open. Open the Strike history in your Vault or the Bank to see where each quantity came from or went.
Where can I see the other Joust riders?
After kickoff, look beneath the primetime player scores for Riders in the lists. It shows each knight’s username, selected rider and Strikes earned in that game only—not their mining count. Live totals are provisional until final verification; refunded entries are marked separately. Picks stay hidden before kickoff. This table reads saved game data and makes no extra sports-provider calls.
What happens when I sell a Strike to the Iron Bank?
Each verified Strike sold is permanently retired, not held by the Treasury or returned to circulation. You receive the displayed recorded DGEN amount per Strike. This does not deduct from the Realm Treasury, require a funded Treasury balance, or touch mining Gems and other Vault items. The sale and DGEN amount appear in your Strike history. It is an in-game balance credit, not an automatic on-chain transfer.
Why didn’t a big play immediately award a Joust Strike?
Joust reuses the saved player-stat updates, not a play-by-play feed. A recorded scorer touchdown counts; otherwise the player needs a net gain of at least 6 fantasy points in one accepted update and a new score high. Several plays may arrive in one update, and negative points may offset gains. A score surge and a touchdown are not both paid from the same update. Updates can be delayed, and Strikes stay provisional until final verification. A missing first score baseline cannot create a surge award.
What if a send or Bank sale times out?
Do not start another transaction. The saved request can be retried to confirm its original outcome without a second debit or payout. Pending requests block new sends and sales until resolved. Check the quantity and recipient carefully before the first confirmation: gifts are not trade offers waiting for acceptance.
Where can I follow live football and my lineup?
Open Live Battlefield for NFL scores, game clocks and Arena standings. Tap a miner to inspect a lineup after lock; other miners’ lineups stay private before lock. Select a game for the latest saved player and position scores. Check the update timestamp: delayed stats may leave positions pending or at their last verified points. Rankings are provisional until final stats are complete. Battlefield Pulse shows changes between saved updates, not individual plays. DGEN and dGem rankings are in the separate Leaderboards tab.
When does the next vein open?
The current random scheduling interval is 18–36 minutes, not a fixed countdown from your last strike. Surprise veins stay open for 30 seconds, with their exact opening revealed during the final two minutes. Ale Pub shows the interval until a saved opening is available, then shows the countdown or open window. Collect your daily seam first. Tap Ready my pickaxe and wait for the server confirmation before leaving. That saves one automatic strike for the announced vein, even if your device sleeps or you close the page. It does not arm future veins, bypass maintenance pauses, or award a missed past strike. Push alerts are separate. Return to check the saved result; service interruptions can still prevent a strike.
How do Ale Pub clinks work?
Text messaging is off. Tap a knight in Knights in the Realm to raise a shared toast to them. Connected players can see the clink and hear its sound when alerts and device settings allow. Knights in the Realm shows connected players, not necessarily players reading the Pub; mobile shows the names without expanding. Closing the Pub or switching main-app views keeps clinks for this page visit. Leaving or reloading clears your local history; other players may still have theirs. Nothing is saved for your next visit.
How do I gift a relic?
In the Vault, select an unused, unexpired relic and choose Send to player. Confirm the recipient and serial number. Gifting is free and is not a guaranteed swap. Eligible DGEN sales use the separate Auction House and its displayed rules and fees. Gifting transfers one copy, and never resets either player’s weekly strike progress. The recipient gets the same Monday expiration; a gifted Bank relic starts on the next vein. Reserved, used or expired items cannot be gifted. Existing contest-lock restrictions still apply.
How do I Join the Seven?
Player-rented Council seats use the same daily DGEN fee, including the first three. Seat five is reserved for the Knights of Degen holder pool, not a personal rental. Choose an available rental seat. The Council shows the current price before you confirm; it is charged from your separate recorded DGEN balance, with daily renewal at 8 AM Eastern. Seat payments go to the Realm Treasury; they are not shared with the Council. The first charge lasts until the next 8 AM renewal. Realm Health can change the daily fee. New claims use the updated price immediately; existing holders use it from the next eligible 8 AM renewal, with paid time preserved and no retroactive charges. Stale price confirmations are rejected until refreshed. Mining Gems are not spent. Stop renewal to end future charges; insufficient balance frees the seat without debt. Existing Gem-payment consent does not authorize DGEN charges.
How do Knights of Degen holder rewards work?
The fifth Council seat represents the Ethereum Knights of Degen collection. Its Council proceeds collect in a separate holder pot. Link your wallets in the Knight Rescue tab’s Knights panel: each wallet is verified once with a free signature, then rescans need no signature. An account can link up to 10 wallets; each wallet belongs to one account. NFTs stay in your wallet. Each Knight keeps its first registration as history. A transfer does not create another first registration; the new owner must scan that Knight with a wallet linked to their own account before it can count for future rounds.
For new reward rounds, Winterfell can preview and manually allocate the pot among accounts whose linked wallets hold Knights verified at an Ethereum snapshot. Each eligible account gets one equal share, regardless of Knight count or how many wallets it links; the account’s oldest eligible linked wallet claims it. Whole-DGEN leftovers carry forward. A transfer removes the old wallet’s future eligibility for that Knight after ownership is verified, while the new owner can qualify after scanning. Earlier rounds keep their saved account and wallet entitlements; later transfers do not move those claims or the shared holder pot. Sign a free ownership message with the wallet eligible for that round to claim once. These are site-DGEN credits, not on-chain transfers or guaranteed rewards. Staked or custodied NFTs are not inferred as personally owned.
What carries into the next beta week?
Automatic dGem resets remain disabled. dGems, higher-rarity Gems, recorded DGEN and positions keep their existing carry-over rules. Relics are different: every unused relic expires Monday at midnight Eastern, and used relics are burned. Weekly ladder progress and Forge admission also reset then. Historical receipts and previously saved lineup allowances remain intact.
Separate, admin-confirmed beta resets may replace ordinary mining Gems or remove unused non-prize positions and eligible non-prize relics. These are not automatic Monday actions; prize items, unspent Bank Gem purchases and submitted lineups are protected by the reset controls. That protection does not extend a relic’s Monday expiry. A 2,000-Gem beta reset is not a recurring weekly grant.
Can I get tournament alerts while mining is paused?
Yes. The Mine’s push-alert control connects this device to mining calls and tournament rank changes. After a quiet first baseline, verified moves up or down in Sunday Knight Arena or Second-String Siege can trigger one combined alert per scoring update—even with the site closed. Tap it to open Live Battlefield. These use saved standings, with no additional sports API calls. Unchanged ranks stay quiet; incomplete or stale scoring updates wait. Turn off alerts on this device to stop both types. The realm’s separate notification pause stops both; a mining pause stops only mining calls. Device notification permissions, Focus modes, and browser restrictions still apply.
Will the same email work on mobile and desktop?
Yes. Enter the same email and request a fresh six-digit code. It signs you into the same account and syncs your Gems, positions, relics, and lineup; it does not create a duplicate.
Am I playing standard DFS against everyone?
You submit one seven-position lineup against the entire Arena leaderboard. Scoring uses full-PPR fantasy points on the Sunday main slate, with best-ball selection for broader division and conference cards.
What is the Second-String Siege?
It is a separate weekly side tournament using RB2 and WR2 cards. The required count is fixed for each slate and shown on its entry screen: the October 11 slate uses two RB2 and two WR2, and slates from October 18 use one of each. It has its own entry and leaderboard. Review the displayed free or dGem entry rule before entering. New direct DGEN-paid entries and DGEN payment alternatives are unavailable; a legacy DGEN-only fee converts to the reviewed dGem price at the current master rate, not free entry. Earlier entries keep their recorded terms. A card can be reserved for only one tournament at a time. Edit free until lock; only the final selected cards are burned.
What are the High Tables?
Leaderboards shows separate rankings for in-game DGEN and dGem holdings. The dGem High Table displays the top ten eligible holders. sdot is excluded from both. Each table has its own admin-set DGEN prize pool and rank split; payouts are manual, once per round, and rankings can change until payout. Tied holders share the prizes for the ranks they occupy, including ties beyond the visible top ten. A zero pool means no prizes are scheduled.
Can I edit a submitted lineup?
Yes—both the Sunday Knight Arena and Second-String Siege allow free edits until the displayed contest deadline. Choose Edit lineup, make your swaps, then Save changes. Your saved entry stays entered while you work. Swapped-out cards return to your Vault only after a successful save. Cancel discards your draft and restores the saved lineup. There is no editing fee or Armor penalty, and your original entry time is preserved for ties. One contest-wide lock applies; it is not a rolling lock at each player’s kickoff. At lock, editing closes and your final roster is burned.
Can I still find relics after entering?
Yes. Lineup submission does not close the Mine. Random relic drops remain, and the ladder now awards Bank, Armor and action relics. Each find belongs to its calendar week, even after Sunday lock; it expires at Monday midnight ET. Relics no longer grant passive score bonuses to new entries. A saved main Arena entry can explicitly attach one eligible score relic before lock; that copy burns for its listed points. Historical entries keep their original scoring rules.
Do positions last all season?
An unused forged position remains in your Vault for future eligible weeks. A submitted position is reserved for its entry. Before lock, you can swap it out and save to return it to your Vault. Positions left in the final lineup at lock are burned and cannot be reused.
Why didn’t my mining alert appear?
Push alerts are enabled separately on each device. Open de-fs.com in Safari, Chrome, or Edge—not another app’s built-in browser. On iPhone or iPad, first use Share → Add to Home Screen, open Knight Miners from that icon, and enable alerts in the Mine. If permission was blocked, use Fix alert permissions in the Mine. Also check Focus or Do Not Disturb mode. Use Send test alert after setup; an enabled switch does not guarantee that your device will display every alert. Readying a pickaxe and enabling push alerts are separate actions.
Why does something say Closed?
A wooden Closed sign names the feature that is unavailable. Mining and Forging have separate pause controls, so the Mine can reopen while the Forge stays closed. Neither pause by itself closes Live Battlefield, your saved Vault or the rest of the site. Entry and transfer controls can be paused separately, and the Iron Bank can stop buying. Saved items and lineups remain viewable; a maintenance pause does not promise to extend the contest deadline. Check the displayed lock time and any message from the team.
How do I send feedback or read a reply?
Use Send feedback in the menu or Send a raven in the Alliance Council to contact Winterfell. Include what happened, which page you were on, your device/browser, and the steps that led to the problem. Open Ravens in the top bar to see your messages and Winterfell’s replies. Ale Pub is for shared clinks—not text messages or private support. Never send passwords, sign-in codes, seed phrases or private keys.
Where do the football stats come from?
Sunday Arena and Siege scoring use API-Sports. Primetime Joust uses ESPN event summaries and position stats for its saved games. Sleeper supplements roster and depth-chart context. Scores may change as providers correct their feeds; final prizes wait for verified settlement.
What happens in a scoring correction or tie?
Official-feed corrections may update scores before results settle. Ties are ordered by the earlier valid Arena submission, then by the saved entry ID.
For the techies
Data, fairness, and account security
Supabase Auth links progress to the verified email account. Game balances and entries are enforced server-side. Treasure-chest results are committed to a future public drand beacon. Sunday Arena and Siege score from API-Sports; Primetime Joust uses ESPN event summaries and position stats. Sleeper supplies supplemental roster context. API keys and privileged database credentials never ship to the browser.
Operational disclosure
Provider availability, corrections, and commercial-use terms are reviewed separately. The beta may correct scores or temporarily pause entry settlement when a feed is unavailable.